System requirement | CLIP STUDIO PAINT | CLIP STUDIO.NET

System Requirements - Windows

OS

Microsoft Windows English OS
Windows 7 (32bit / 64bit)* Service Pack 1 or later is required
Windows 8.1 (32bit / 64bit)
Windows 10 (32bit / 64bit)

Main computer/CPU

  1. -Intel processors compatible with SSE2 or an AMD CPU
  2. -GPUs compatible with OpenGL 2.1
  3. -2GB memory or more is required, 8GB or more is recommended

Computer with the specs above

*Memory space and CPU capability required for top software performance depends on image size, number of layers, etc. Generally, the larger the image size and the number of layers, the more memory and faster CPU will be required.

Tablet

Computers compatible with Windows Ink Platform.
Pen tablet or tablet monitor that supports a pressure sensitive stylus. (Compatible with Wintab)
For tablets compatible with Wintab, WACOM devices are recommended.

Storage space

At least 3GB of storage space

Monitor

XGA (1024 * 768) or higher required, WXGA (1280 * 768) or higher recommended,high color (16Bit, 65536Color) or higher required.

Scanner

Scanners compatible with TWAIN

Printer

Printer compatible with the above OS

Internet access

An Internet connection will be necessary for license authentication.

Import format

BMP, JPEG, TGA, PNG, TIFF, PSD, PSB and IPV(ibisPaint work file)
[Only for PRO and EX] XPG (IllustStudio formats) and CPG (ComicStudio page file)
[Only for EX] CST (ComicStudio book file) and CSNF (CLIP STUDIO storyboard/name file)
3D data: FBX, LWO, LWS, OBJ, C2FR/C2FC (CELSYS CHARACTER formats), 6KT, 6KH, PEP, CS3C (CLIP STUDIO Character Format),CS3O (CLIP STUDIO Object Format) and CS3S (CLIP STUDIO Background Format)
Movie data:AVI, MOV and MP4

Export format

BMP, JPEG, TGA, PNG, TIFF, PSD, PSB
[Only for EX] MOBI(Kindle format), EPUB and OpenToonz scene file
Movie data:AVI, Animation GIF and MP4

Confirm that the product works smoothly with your computer and supporting devices with the trial version.
Computers and supporting devices without a warranty or operations via virtual environments are not applicable.